The Pawn
    Zork I
    Cassette games
    Feelies top 10
    On collecting



Some observations and articles about my own experiences with pre-Windows 95 gaming. Might only appeal to you if you are at least as old as I am.

Interactive Fiction

An Infocom IF Collector's Checklist (pdf). You want Infocom text adventures. All of them. And in their original boxes. Yes you do; no use denying it. This overview can help you complete your collection. (October 2013)

Postcards from Kerovnia. The first text adventure I played was The Pawn, written in the mid-eighties by Magnetic Scrolls for a number of platforms such as the Amiga and the C64. Its irreverent attitude towards IF cliches and the 30 beautiful bitmap images that illustrated the story created quite a buzz at the time. I certainly found The Pawn to be very memorable; enough to visit Kerovnia once again, thirty years on. (March 2016)

Aspects of Zork I. Infocom games were something tantalizingly exotic for a continental European like me. I had heard about them, but knew no-one who had them. Eventually, as the 1980's rolled on, I managed to get hold of Zork I. (March 2017)

Mini-Zork. A continuation of Zork indulgence; here I walk through an abridged version of Zork I, known as Mini-Zork. (December 2017)

By other writers (no infringement intended; added here for preservation and relevance):

Two for Infocom (pdf). Article by Boris Schneider originally published in PowerPlay Ausgabe 1, a December 1987 special issue of Happy Computer magazine. (Translated from German by De Blauwe Schicht, April 2015)

Adventure anecdotes from the U.S.A. (pdf). Article by Gregor Neumann and Boris Schneider originally published in PowerPlay Ausgabe 5, a June 1988 special issue of Happy Computer magazine. (Translated from German by De Blauwe Schicht, April 2015)



Small-box cassette games. OK, so you bought a cassette game off ebay for a nostalgic fix, but then discovered that the manual is missing. A nightmare. Maybe your missing piece can be found among the digitized manuals and covers of my own slowly growing collection. (Overview started June 2016)

Feelies, trinkets, and props. For a time in the last part of the twentieth century, some game titles came with additions; maps, fancy booklets, stickers, coins, et cetera. Sometimes these were included to help the player get into the story of the game, sometimes they were just cool to have. Complete with my own top-10 of old-school game props. (February 2017)

On collecting vintage computer games. A somewhat pompously written inquiry into aspects of games collecting, including examples of my own collection and a listing of various problems and issues a collector may encounter. (November 2017)